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Reward Recorder

Star Bus

Reward Recorder is software designed to let teachers set, monitor and reward behaviours in the classroom. It was created for use on a whiteboard but is equally good on a standalone laptop/PC.  Reward Recorder also logs the achievement data and enables the user to print out graphs showing the level of success over time.

  •  When using the Reward Recorder you can choose behaviour that you would like to increase or decrease and select pictures to represent these choices (pictures for 20 positive and 20 negative behaviours are supplied). 

  • Tokens can be earned or lost according to performance.

  • Two kinds of reward schedules can be given - positive reward for the presence of a desired behaviour or positive reward for the absence of a behaviour.

  • Single or pairs of behaviour can be targeted.

  • Target levels of the behaviour can be adjusted.

  • The reward recorder provides clear ongoing visual feedback about performance.

  • Success on the target gives pupils access to the ‘Game Zone’ which offers a choice of three fun games – Wheel of Fortune, Bus Drive and Pairs.  The games are simple but easy to operate and can provide a quick reward for pupil effort.

SEN Code of Practice

Reward Recorder automatically logs the reward rate a pupil/group/glass achieves. It is ideal therefore for setting SMART targets on an IEP.

 

 

Special features include:

Mini mode – allowing you to record behaviour through a small icon at the bottom of the screen. So if you are using an interactive board you can the recorder does not get in the way.

Quick start mode – allows you to rapidly set up a reward scheme targeting a single behaviour with just one click of the mouse.

Allows you to record and store reward achievement data on 30 different pupils/groups.

 

 

 

 

 

 The monitoring screen for Star Bus

Star Bus picture

In this example you can see two behaviour targets - to put up a hand (target level 6 times) and to not call out (7 'lives' left) are set.

To be able to get to the Game Zone both targets must be met. Six positive instances of putting the hand up AND having at least 1 life left.

Performance is recorded automatically. A data handler lets you view a child's/group's performance. You can select global view (i.e. of all behaviour targets used) or focus on an individual behaviour.

Graph of behaviour